Super Witch Attack TH12 Army Composition – Clash Of Clans
The Super Witch Attack is one of the most powerful ground strategies for Town Hall 12 players in Clash of Clans. Super Witches combine strong damage with summoned skeletons that can distract defenses and help the main army move deeper into the base. When supported by Healers, Ice Golems, Heroes, and the right spells, this army can overwhelm heavily defended compartments.
Troop | Quantity |
| Super Witch | 4 |
| Healer | 5 |
| Super Wall Breaker | 3 |
| Ice Golem | 2 |
| Balloon | 2 |
| Archer | 2 |
| Wizard | 2 |
| Baby Dragon | 1 |
| Headhunter | 1 |
This army focuses on creating a strong central push. The Super Witches provide the main damage and skeleton support, while the Ice Golems act as tanks and absorb defensive fire. Healers keep important troops alive, while supporting units help create the funnel and deal with specific threats.
How to Use It
1. Start with the Grand Warden + Fireball
Begin by identifying a valuable defensive compartment that can be removed with the Grand Warden’s Fireball. A well-placed Fireball can help eliminate key defenses and create the first side of your funnel.
2. Build the second side with the Queen
After creating the first side of the funnel, use the Archer Queen on the opposite side. Her job is to clear outside buildings and prevent the main army from walking around the base.
3. Send in the main army
Build the right army. Once the funnel is established, deploy the King, Ice Golems, Super Witches, Healers, and supporting troops toward the core.Once the funnel is established, deploy the King, Ice Golems, Super Witches, Healers, and supporting troops toward the core.
4. Break the walls
The Clash of Clans mod APK helps you to use your Super Wall Breakers to open important compartments and keep the Super Witches moving toward high-value defenses.Use your Super Wall Breakers to open important compartments and keep the Super Witches moving toward high-value defenses.
5. Save spells for the core
Rage, Freeze, and Invisibility can be used to protect the army and help it pass difficult defensive sections. A current TH12 guide specifically recommends Rage, Freeze, and Invisibility alongside the Super Witch push.Rage, Freeze, and Invisibility can be extremely useful when the Super Witch army reaches the most dangerous part of the base.
Why Funnel Creation Matters
Use the Grand Warden, Archer Queen, King, Baby Dragon, Wizard, or other supporting troops to remove buildings around your intended entry point. Once both sides are cleared, the remaining buildings naturally guide the main army toward the center.
How to Choose the Entry Point
Before attacking, inspect the entire TH12 base. Look for the Town Hall, Eagle Artillery, Inferno Towers, Clan Castle, and other high-value defenses.
Hero Roles in the Super Witch Attack
Heroes play an important role in this army composition.
Grand Warden
The Grand Warden supports the main army and can help protect troops during critical moments. His ability should be saved for a dangerous section where multiple defenses are targeting your army.
Archer Queen
The Archer Queen is excellent for creating the second side of the funnel. She can clear buildings independently and help prevent the Super Witch army from moving toward the wrong side of the base.
Barbarian King
The King provides additional tanking and damage. He can help with funnel creation or accompany the main army depending on the base layout.
Royal Champion
If available for your Town Hall level and army setup, the Royal Champion can target important defenses and help clean up remaining defensive structures. Her ability is particularly useful when she reaches a group of defenses.
Supporting Troops
Every supporting troop has a purpose in this composition.
Balloons can be used to test for traps and protect important deployment areas. They can also help identify dangerous air traps before your main army enters.
Wizards are useful for clearing buildings and supporting the funnel.
Baby Dragon can operate independently when creating one side of the funnel, especially when there are several buildings that need to be cleared.
Headhunter can help deal with enemy Heroes when deployed at the correct moment. Protect it from defensive fire because it is relatively fragile.
Common Mistakes to Avoid
Even a strong army can fail if the deployment is poorly planned. Avoid these common mistakes:
Deploying Everything Too Early
Do not release your entire army before the funnel is ready. If the path is unclear, your troops can split and lose their momentum.
Ignoring the Base Layout
The same army should not be deployed in exactly the same way against every base. Adjust your entry point according to the position of the Town Hall, Eagle Artillery, Inferno Towers, and other major defenses.
Wasting Spells
Using Rage or Freeze too early can leave your army without support when it reaches the core. Keep important spells for the most dangerous sections.
Poor Wall Breaker Timing
Super Wall Breakers need to reach their target. Deploying them without checking defensive coverage can cause them to disappear before opening the required compartment.
Using Hero Abilities Too Soon
Hero abilities can save an attack during difficult moments. Avoid activating them simply because they are available. Watch the battlefield and use them when your Hero or army faces serious danger.
Best Bases for Super Witch Attacks
Super Witches can perform well against bases where the core contains valuable defenses and where the attacker can create a clear funnel. Bases with compact defensive compartments can sometimes provide excellent targets because the Super Witches and their skeletons can maintain pressure while moving through the center.
Final Attack Plan
A simple way to remember this strategy is:
Scout → Funnel → Main Army → Wall Break → Core Spells → Hero Abilities → Cleanup
First, inspect the base and decide where you want the army to enter. Next, create both sides of the funnel using your Warden, Queen, King, and supporting troops. Once the path is clear, deploy your Ice Golems, Super Witches, Healers, and remaining support troops.
Conclusion
The Super Witch Attack TH12 strategy is built around strong funneling, controlled deployment, and a powerful central push. The Super Witches provide sustained pressure while their skeletons distract defenses, and the Ice Golems, Healers, Heroes, and supporting troops help the army survive deeper into the base.





